Project #31941 - Will Wright Question

Watch this video: http://www.youtube.com/watch?v=fulyfB0c_CQ

Answer these questions below while viewing the video..

 

Viewing Questions:  Will Wright “Sculpting Possibility Space”

 

This video was recorded at an Acceleration Studies Foundation conference in 2004.  After a long but somewhat interesting introduction by Mark Finnern of SAP (and then Sonia Arrison), the keynote speaker, Will Wright, makes a PowerPoint presentation while discussing computer game design.  We are viewing his discussion to understand computers and computer networks more deeply.  Most students’ knowledge of computer gaming is at the level of the popular press article.  However, how games are designed, how they function, what they imply offer many more interesting if generally unknown issues.  Wright was the head of EA/Maxis and was responsible for creating The Sims.  Hand in with your essay.

 

 

1.     In The Sims, success results from balancing ____________ and ______________ gains.

 

2.     Wright says in games you “learn about the world by _____________________.”

 

3.     How does the “possibility space” of a movie differ from the “possibility space” of a videogame?

 

4.     He also says that science proceeds from _______________ to ____________ while games proceed from ______________ to ________________.  .

 

5.     Learning a game is like learning a language, and games are a “scaffolding for _________________.”

 

6.     Which noise reduction method do games employ?

 

7.     Which mode in The Sims seems independent of gender, age, and culture?

 

8.     What do games “drive” you to do?

 

9.     Wright thinks that it is difficult to make predictions because _____________________________________________________________.

 

10.                        Games can respond to you because online game proprietors do what?

 

11.                        In the geometric demands of game design, what is the most difficult to provide? 

 

 

12.                        What do machinima provide for?

 

 

13.                        His last observation is about games that are really soft ai in that they can do what?

 

 

 

 

Subject English
Due By (Pacific Time) 05/28/2014 08:30 pm
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