Project #43241 - commenting other students

Argument Analysis Discussion

 
Feb 26, 2013 at 8:05pm
2121 unread replies.3030 replies.

 "Stop blaming video games for America's gun violence," by Kristin M.S. Beziohttp://www.csmonitor.com/Commentary/Opinion/2013/0212/Stop-blaming-video-games-for-America-s-gun-violence (Links to an external site.) Read through Bezio's opinion piece and identify how she builds her argument and how she addresses the rhetorical situation.

Once you've identified Bezio's use of argument, write a one-page post where you answer the following questions in paragraph form: What is the author’s main claim?  What is the context of the argument?  Is the argument part of an ongoing debate or controversy? Who are the intended readers?  How does the argument seek to influence them? How does the author integrate ethical, emotional, and logical appeals (ethos, pathos, logos)? What evidence does the author use?  Is it effective? What is the author’s enabling assumptions?  What is the backing for those assumptions? Does the author address differing views?  Why or why not? Does the author qualify her argument? How does the author negotiate differences between her view and the views of others? What is your overall evaluation of the argument’s effectiveness? Are you convinced? Did the piece change your mind on the topic, or did it reinforce what you already believed? Explain.

As you are answering these questions, be sure to give us specific examples from the article that illustration how you know. As you do this, consider how (if at all) your answers differ and why. How does your personal background and beliefs in this topic influence how you analyzed the article? (You're doing in this discussion what we did in class with the "Feminism" article -- you're finding and discussing the various aspects of rhetoric and argument -- more practice!)

Post your first response by noon on Saturday, and have your two responses to your peers done before you come to class (5:30 p.m.) on Tuesday. Post your analysis, and you will then need to read the posts submitted by others in the class and discuss your answers (reply to at least two peers). Your responses must be hearty 5-7 sentence paragraphs to "count" and do you best to use PIE paragraph form. Make me proud! (Oh, and be nice to each other, too, please -- I intentionally chose a topic that might light some of you up, which is great, but be respectful about it!)

 

1st student:

Hi guys, here is my analysis. Appreciate for your time reading this. And I also have two questions that need you to help with: what's the difference between debate and controversy; and what is enabling assumption about? Thank you again if you could answer those for me.

 
"Stop blaming video games for America’s gun violence" is written by Kristin M.S. Bezio, and posted on The Christian Science Monitor on February 12, 2013. 
 
 
In this article, Bezio believes that video games as Call of Duty, Counterstrike, Starcraft are not one of the reasons that increase gun violence in the U.S.. In a logical way, Bezio supports her idea with statistics and studies as she is talking to whom disagree with her point: she states that this type of games is played by thousands of people everyday either online or note, but they barely commit crimes; she paraphrases from The Chronicle of Higher Education (by Christopher J. Ferguson, a psychologist at Texas A&M International University) that “not a single one has proven conclusively a casual relationship between violent behaviors in the real world and violent-game play”(par. 12). Then, Bezio also argues that “cultural lag”, a phenomenon which means disabilities to accept new things, is why people make video games be the reason for violence. She explains that people could be so wrong that they have been criticising Shakespeare from old days to today’s video games, for they make people violent, so what is next excuse? 
 
 
Bezio has a clear opening of her topic, and she, too, puts up a great ending for her argument. However, the supporting isn’t strong enough. Due to a lack of knowing Christopher J. Ferguson, what he says seems less useful, after all. And if we can’t prove violence are related with video games, then how could we prove they are not related with each other? From experience, there should not be a if-this-is-wrong-then-that-is-right answer for this situation. Therefor, the article fails to be effective in some ways.
 
2nd student :

In her article “Stop blaming video games for America’s gun violence,” Kristen M.S. Bezio discusses the topic of how video games are unfairly being blamed for the rise in the number of gun violence incidents in the United States today.  Her opinion is that violent video games are not the reason we have seen such an increase.  By writing this article, Ms. Bezio is appealing to Americans as a whole to consider that there are other factors to consider, and that the blame should be placed elsewhere.

One of those factors is the argument that the number of incidents of gun violence in no way compares to the total number of people, young and old alike, who play these games that are considered to be too violent.  Specifically, she cites a documented report that the Sandy Hook shooter, Adam Lanza, was only one in a group of millions who played the same violent shooter-style video game.

Ms. Bezio also directs attention to how people tend to compare the world we live in now to how things used to be in the past.  It seems that as we get older, we tend to look to the past for what we find to be more comfortable.  We knew what to expect, and when something new comes around we start to become uncertain and make assumptions.  With the new advances in technology, many people don’t know how to respond to what they are seeing.  

Another argument Ms. Bezio used is that there are too many other things in our environment that can influence our actions to single out video games as the only reason for an increase in gun violence.  Over the years, people have blamed many other things like, various types of movies, music, and television shows.    

Throughout the entire article, Ms. Bezio didn’t back down from her opinion.  While she did accept the fact that video games can influence a person’s behavior, she was not willing to go as far as to say violent video games are the deciding factor in gun violence cases today.  Instead she tries to direct the attention of the reader to the area of real violence: “The only conclusive evidence we do have is that it is real-life violence that caused real-life violence,” raising the point that video game are just portraying what is happening in real life.

Overall I agree with Ms. Bezios’ opinion.  I don’t think that violent video game are the only reason for the increase of gun violence incidents across the U.S.  I do think that it is a potential contributing factor.  When the lines of what is reality and what is virtual reality is blurred, I have little doubt that problems could result.  With the advances in how accurate these games can simulate reality, its all the more important to pay attention to who are playing them.  No matter the age of the person playing these games, caution should be taken to understand what the potential effects can be.  

Subject English
Due By (Pacific Time) 10/12/2014 11:59 pm
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