Project #45703 - Computer gaming

Generate a terrain and render it:

- generate a 2D-array of 100x100 heights (called height map),

- calculate the normal vector to each entry(or tile) of the grid,  (use the cross product of the any two normalized vectors from the tile)

- calculate the color for each tile (use the dot product of the normalized light vector and the normalized normal vector)  (the cosine value obtained is considered proportional to the desired color)

-render the terrain (tradditional opengl used glBegin, glEnd())

Subject Computer
Due By (Pacific Time) 11/03/2014 12:00 pm
Report DMCA
TutorRating
pallavi

Chat Now!

out of 1971 reviews
More..
amosmm

Chat Now!

out of 766 reviews
More..
PhyzKyd

Chat Now!

out of 1164 reviews
More..
rajdeep77

Chat Now!

out of 721 reviews
More..
sctys

Chat Now!

out of 1600 reviews
More..
sharadgreen

Chat Now!

out of 770 reviews
More..
topnotcher

Chat Now!

out of 766 reviews
More..
XXXIAO

Chat Now!

out of 680 reviews
More..
All Rights Reserved. Copyright by AceMyHW.com - Copyright Policy