P4 Prototyping and Evaluation
Due Nov. 19 before class at 11:30 (finals week time change)
In P4, you will present a proposed product that addresses the challenge. A strong proposal will have a
professional tone and presentation, demonstrate solid research, analysis, design rationale, and a detailed
explanation of what the system would be like (i.e., via a prototype).
Related Learning Objectives
• Learning Objective 2: Students will be able to apply user-centered research methods for need finding,
generating insights, and developing concepts for interactive systems.
• Learning Objective 3: Students will be able to apply user research to design a digital application (website or
mobile app) and create an interactive prototype.
• Learning Objective 4: Students will be able to apply usability and evaluation methods to improve and refine a
What to Hand In - Submission Requirements:
This document should be written as a professional form of communication. You should consider yourself a
design consultant that needs to provide a project summary to the client, demonstrating your recommendations
for the final solutions to the design challenge. Your document should include the following components:
1. Introduction. Introduce the design challenge and the purpose of your design. Provide a name for your
concept (i.e., what will your web site or app be called?) Approximately 3 paragraphs for this section should
• Describe the the target users for the product, including what their main concerns and motivations are.
• Briefly describe the methods through which you arrived at your understanding of the users and
• Briefly describe the design principles (i.e., design goals) that have guided your work.
2. Features. Describe your design’s main features. What are the main activities supported in your design? When
you describe each feature, emphasize what users can do and why it is valuable to users.
3. Prototypes. Select three tasks that users can do with your new website or mobile app. (If you are in a group
of four, demonstrate four tasks.) For example, students can search for clubs based on their interests. Show the
client how this task would be accomplished through your prototypes. Also, be sure to include the question you
are trying to answer related to your prototype.
Using myBalsamiq (or other digital tool), show each screen representing how your selected task would be
completed from beginning to end. Be sure to start with a wireframe for the main screen of your site or
In your submission, include images of the screens in the document, along with annotations that help the reader
understand the task you are demonstrating. Annotations are short explanations that appear near the image.
The main focus should be on the interaction design and screen layout, but look and feel (colors, fonts, etc.)
should also be considered. Include dummy content in the app when possible as it will give a better sense of the
use and design.
4. Prototype Evaluation. Do a heuristic evaluation of your design (using Nielsen’s 10 Heuristics) to check for and
correct usability issues. Include a reflection that indicates how this design reflects good design principles. I am
looking for detailed explanations that show how concepts examined in this course were applied in the specifics
of your design.
ISM 210: INTRODUCTION TO HUMAN-COMPUTER INTERACTION
5. Prototype Testing Review. Briefly describe your testing methods and the results and feedback you got from
your in-class testing. What methods did you use to test and what concepts were you testing? Also, be sure to
include a description of changes you made to the design based on the feedback you gathered.
6. Conclusion. Summarize your paper by reminding the reader about the design challenge, what you did to
address it, and the the concept you created. Say how your design would create value for users. One short
paragraph should be enough.
7. Contributions. If you worked in a group, include a short statement describing how each team member
contributed to the document.
8. In-class students only: 5-10 Minute Client Presentation. Prepare a short overview of your project, that
touches on all the major steps in the design process. Again, you should be thinking about this presentation as
professional presentation for your clients. Give an overview of what your group did during each phase,
description of your prototypes, testing and refinements. Everyone in your group should take a turn speaking
during the presentation.
Extra credit. Create a short video prototype to present your design. This could be a combination of live
recorded segments showing the context for your product (ex., a DePaul student using your app in the
environment it was intended for), and video capture of your MyBalsamiq prototype.
• Video capture of the prototype must include narration.
• You can earn up to 15 extra points, depending on the quality of the video prototype.
• Maximum length: 3 minutes
This assignment is worth 100 points. An assignment that reasonably responds to all of the instructions will
generally receive 83 to 89 points. An assignment that represents thoughtful work and is well-presented will merit
90-93 points, and, for some outstanding assignments that represent “above and beyond” effort, attention to
detail and presentation, creativity, and professionalism, 95-100 points.
A 93.00% Excellent/Outstanding effort
A- 90.00% Very Good
B 83.00% Good
C 73.00% Satisfactory
|Due By (Pacific Time)||11/17/2015 08:00 am|
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